Seamlessness and Seamfulness

November 11, 2005

Ricky writes about a conversation that we had on, among other things, seamful and seamless computing. As ever with this ongoing debate between Ricky and myself, I think we agree on more than it seems we do.

Jumping right in with an example of where we agree more than disagree:

Furthermore, this talk of having computers blending with the natural environment is a complete red herring, designed to draw your attention away from one of the real goals of ubiquitous computing, which is simply to release users from explicit interaction with technology as far as it is possible and sensible to do within certain applications of technology. The extent to which this is possible and the degree to which it remains sensible is determined by the users themselves. [my emphasis]

To which I say — sort of. The extent to which users are able to not explicitly interact with technology rests with designers in that the designer is the person who makes interaction possible (and the converse is also true). The degree to which it is sensible to not explicitly interact with technology is with the user and how they are using the technology in question. I think Ricky is saying (see emphasissed sentence in above quote) that the degree of invisibleness of a technology is a dynamic thing. It’s on a continuum with invisible/implicit at one end and visible/explicit at the other. Ideally, a user is able to negotiate that continuum themselves, being aware of when they are and are not “using” the technology.

Ricky’s example of RFID being a “different kind of visible!” is a good one. As Chalmers & Galani (2004) said:

“underlying infrastructural mechanisms are ‘literally visible, effectively invisible’, in that everyday interaction does not require attention to these mechanisms’ representations–but one can selectively focus on and reveal them when the task is to understand or even change the infrastructure.”

Invisibility or seamlessness is constructed (or, if you like, performed) by the people using a technology. To varying degrees the technology is “literally visible, effectively invisible” because the users make it that way. This happens already. To take a technology for granted is to render it effectively invisible. The many layers between my desktop computer and the internet at large are invisible to me. I can delve into them if I choose but there is typically no need to do so. The same is true of many other taken-for-granted technologies.

Making the transition from invisible to visible might be necessary for a lot of different reasons. Somthing’s broken. Something’s breaking. Something needs re-configuring to make a new thing happen. The thing can be used both implicitly and explicitly and the time has come to make the move. And more besides. It will be possible to design things that are so simple that it is easy to learn to treat them as invisible and never have to render them visible again. However it will also be necessary, as ubiquitous technologies become more sophisticated and begin to do more for us, to be able to shift these technologies into the foreground, or indeed to be able to not treat them as invisible in the first place.

I think that seamlessness and seamfulness are less about whether things are or are not invisible but whether it is possible to make the transition from invisible to visible and back again if the need arises. Depending on the depth of what you want to be (in)visible, this either has very little to do with the actual nuts and bolts (or 1s and 0s) of ubicomp infrastructure or it has everything to do with it.

Don’t look to Japan for the mobile future

It’s pretty common among mobile technology geeks to point at how the Japanese use their mobile phones as a view of the future of the mobile in the west. According to anthropologist, Mizuko Ito, that’s not necessarily the case. In a typical example of technological determinism:

In conversations about technology in Japan, the assumption is that there is something inherent in a particular technology that makes it get taken up in a particular way, and it’s not inherently culturally specific. But at the same time, if there is something that seems different from how other countries have taken up a technology, it gets attributed to the cultural strangeness of the Japanese, i.e., if the Japanese don’t use cell phones like people in the U.S. it must be something cultural.

This is the falacious argument that if a technology succeeds then it was something in the technology but if it fails (to replicate successes) then there was something social that caused the failure. Ito says that a better explanation is to look at the “technological trajectory” in each country as a way to explain the differences (and similarities).

The U.S. is an incubator for advanced PC Internet technology, and Japan is at the other end of the spectrum. The reason the Japanese are doing more diverse and cool things with their mobile phones is because they’re depending on them more as their primary information devices. It will continue to be an incubator for interesting mobile technologies, but is certainly not the site were you should look for everything IT.

World Usability Day - Making it Easy

November 2, 2005

Apparently tomorrow is World Usability Day. The slogan is “Making it Easy” which is generic enough, I suppose, but pointless and in my opinion, downplays what usability really is.

Tom Stewart wrote recently for the BBC:

Now, I have no objection to making life easier but I believe - and I’m supported in this view by an international standard - that a usable product or service has two other key features in addition to being easy or pleasant to use.

It must also be effective and efficient. In other words, the interface to our personal mp3 player should actually allow us to select the right music with an appropriate degree of effort and also be nice to use.

This approach to usability involves focusing on what users are trying to do with the product and making sure it delivers results without requiring us to be rocket scientists or contortionists. It doesn’t need to be easy - it depends on what we are doing.

It depends on what we’re doing. Context is important. A hammer is easy to use, until you want to make soup. Experience is important. Unix is easy to use but only if you know your ls from your rm *.

Usability is really, really important. But there’s a lot more to usability and making something good to use (as opposed to easy) than the trite slogan suggests.

On a lighter note, I’m going to put a usability violation ticket on my Mum’s stove. Take that, poorly designed stovetop!

Does seamless computing make sense?

November 1, 2005

The promise of computing technology dissolving into behavior, invisibly permeating the natural world around us cannot be reached. Technology is, of course, that which by definition is separate from the natural; it is explicitly designed that way. Technology only becomes truly invisible when, like the myriad of pens sold in Japan’s department stores, it’s no longer seen as technology at all. Deliberately creating something ‘invisible’ is self-defeating. I can think of few recent technologies as visible to the public as RFID, no matter how physically ‘invisible’ it might be.

The point being, that you can’t design something to be invisible. It becomes invisible as people make it part of their lives, as it becomes part of the “fabric of society” or just something that people take for granted.

Design for appropriation is where it’s at. Being aware of the seams between things rather than making the seams invisble. Seams are useful. Edges make things clear. Inside. Outside. Here is the street. Here is the footpath.

Yay for LaTeX

Occaisionally these emails come around the uni email lists:

We will be running a workshop exploring how to use Word efficiently with long documents. The workshop will look at the various functions you might want to us when writing a thesis, mainly related to formatting the document to avoid having a document that seems to have its own life.

I love LaTeX.

Discussion forums, avatars and people

October 27, 2005

I moderate a discussion forum. It is a continual (inner) struggle to let the forum be what the members want and to reign them in when they go too far.

Often there are crisis that arise because members can represent themselves to be other than they are or because people do not believe that people are who they say they are. Other problems come from people not acting on (through?) the forum as they would in real life. Being a car forum full of young guys, this often takes the shape of posturing and insults that would probably never be said aloud in a pub, or, if they were said, would end up in one or more bloody noses.

The participants of these electronically mediated virtual communities acquire skills that are useful for the virtual social environments developing in late-twentieth-century technologised nations. The participants learn to delegate their agencies to body representatives that exist in imaginal spaces contiguously with representatives of other individuals. The become accustomed to what might be called lucid dreaming in an awake state — to a constellation of activities much like reading, but an active and interactive reading, a participatory social practice in which the actions of the reader have consequences in the world of the dream or of the book. The older metaphor of reading undergoes a transformation in a textual space that is consensual, interactive, haptic, and that is constituted through inscription practices — the production of microprocessor code. The boundaries between the social and the “natural” and between biology and technology take on the generous permeability that characterises communal space in the most recent virtual systems.

From Allucquère Rosanne Stone The war of deire and technology at the close of the mechanical age, 1995, MIT Press, pg121

Pongmechanik

Pongmechanik is Pong re-created out of hardware. It uses a relay computer!

Pongmechanik is an electromechanical conversion of the classical game Pong. And instead of more realistic graphics, it ever accurately to reproduces the original Pong. The user is hardly changed. However the game breaks open the Black box: What takes place in the computer, becomes again perceptible and comprehensible.

A phone made of…

October 26, 2005

The question before us today is: why are mobile phones chock full of functional goodness when cordless phones can’t or don’t do a lot of the things that a mobile phone does? My really old mobile phone has an easy to use addressbook, a multi-line screen and buttons that are easy to press. My cordless landline phone has a single line screen that is hard to read, big buttons that are difficult to press and a 10-position address book that only stores numbers. Also, a cordless landline phone only has to transmit to a base station that is inside your house while a mobile phone has to transmit to a base station that is 5 kilometers away! Yet, the mobile phone is smaller, has better buttons (well, mine does), has an easy-to-use address book, is light and slips into a pocket. Weird. Why do cordless phones mock us so?

Merlin hates his phone with a passion. So much so that he’s made a pod-cast about it.

At the top of Merlin’s hates about his (cordless, landline) phone:

  • buttons that suck
  • Bad UI for:
    • caller ID
    • address book entries
  • form factor
  • weighs as much as a toddler

Merlin, of course, uses his extreme hatred of his phone to segue into a life lesson. As he points out, most things in your life are temporarily not broken. So that you know what you hate about your object du jour Merlin’s advice is simple: make a list. If you’re on Mac, Merlin suggests Quicksilver (which is free). I would use wikidpad which isn’t at all the same thing as Quicksilver but it works for me.

Check in; check out

October 17, 2005

Rhys’ recent post on Manila reminded me of part of a story about the demise of the Atari Research Lab. The story takes up on the day of the close of the lab. At 8am word came down that a new boss of Atari was going to close the lab. People were scurrying about trying to rescue some of their personal belongings. Because they were quite annoyed, some large-scale pilfering took place, “chairs, bookcases, sofas, stereo systems and television sets”. This is my favourite part:

Amid the confusion, scurring, shouting and occaisional screams, Larry Bowles sauntered in the front entrance, walked up to the security guard with a comb wrapped in a wad of tissue paper, and said, “I need an equipment pass for this personal item I’m taking inside.”

“What is it?” the guard asked, pulling out the form.

“It’s a Dynair switcher,” said Bowles, naming an extremely expensive, high-end piece of video-editing gear.

“Okay,” the guard said, writing out the pass.

An hour or so later, Bowles came back downstairs lugging a huge, expensive, top-of-the-line Dynair video switcher, went to the door, and handed the guard the pass. “One Dynair switcher,” the guard said. “Personal property. Thank you.” Bowles put it in his car and drove away.

(from “The end of innocence, part I: Cyberdammerung at the Atari lab” in The war of desire and technology at the close of the mecanical age by Rosanne Allucquere Stone, 1996)

Ode to the Apple II

October 16, 2005

I’m probably just a little young to remember the heyday of the Apple II. I remember being somewhere between 8 or 10 and my mum bringing one home (she was a teacher and it was a loan over the holidays). Perhaps it was an Apple IIe. Anyway, it introduced me to computers, games, programming (to a degree) and, in combination with Lego is probably responsible for my geekiness even today.

Mr Jalopy (raconteur, renaissance man, hot-rodder, hacker), remembers the II and has a plea for Steve:

Build open systems. Build new business models. Apple owns the box, they should call the shots. Don’t pander to the media companies. Don’t adopt standards that handcuff us forever. Build for rocket scientists and teenagers.

Apple are still interesting, but their hints of expansion into a media-zaibatsu worries some people:

Now I ask, “Do you want to sell DRM’d Desperate Housewives episodes or do you want to change the world?”